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Swiftui Ui Patterns

Best practices and example-driven guidance for building SwiftUI views and components. Use when creating or refactoring SwiftUI UI, designing tab architecture wi

Introduction

# SwiftUI UI Patterns

## Quick start

Choose a track based on your goal:

### Existing project

- Identify the feature or screen and the primary interaction model (list, detail, editor, settings, tabbed). - Find a nearby example in the repo with `rg "TabView\("` or similar, then read the closest SwiftUI view. - Apply local conventions: prefer SwiftUI-native state, keep state local when possible, and use environment injection for shared dependencies. - Choose the relevant component reference from `references/components-index.md` and follow its guidance. - Build the view with small, focused subviews and SwiftUI-native data flow.

### New project scaffolding

- Start with `references/app-scaffolding-wiring.md` to wire TabView + NavigationStack + sheets. - Add a minimal `AppTab` and `RouterPath` based on the provided skeletons. - Choose the next component reference based on the UI you need first (TabView, NavigationStack, Sheets). - Expand the route and sheet enums as new screens are added.

## General rules to follow

- Use modern SwiftUI state (`@State`, `@Binding`, `@Observable`, `@Environment`) and avoid unnecessary view models. - Prefer composition; keep views small and focused. - Use async/await with `.task` and explicit loading/error states. - Maintain existing legacy patterns only when editing legacy files. - Follow the project's formatter and style guide. - **Sheets**: Prefer `.sheet(item:)` over `.sheet(isPresented:)` when state represents a selected model. Avoid `if let` inside a sheet body. Sheets should own their actions and call `dismiss()` internally instead of forwarding `onCancel`/`onConfirm` closures.

## Workflow for a new SwiftUI view

1. Define the view's state and its ownership location. 2. Identify dependencies to inject via `@Environment`. 3. Sketch the view hierarchy and extract repeated parts into subviews. 4. Implement async loading with `.task` and explicit state enum if needed. 5. Add accessibility labels or identifiers when the UI is interactive. 6. Validate with a build and update usage callsites if needed.

## Component references

Use `references/components-index.md` as the entry point. Each component reference should include: - Intent and best-fit scenarios. - Minimal usage pattern with local conventions. - Pitfalls and performance notes. - Paths to existing examples in the current repo.

## Sheet patterns

### Item-driven sheet (preferred)

```swift @State private var selectedItem: Item?

.sheet(item: $selectedItem) { item in EditItemSheet(item: item) } ```

### Sheet owns its actions

```swift struct EditItemSheet: View { @Environment(\.dismiss) private var dismiss @Environment(Store.self) private var store

let item: Item @State private var isSaving = false

var body: some View { VStack { Button(isSaving ? "Saving…" : "Save") { Task { await save() } } } }

private func save() async { isSaving = true await store.save(item) dismiss() } } ```

## Adding a new component reference

- Create `references/<component>.md`. - Keep it short and actionable; link to concrete files in the current repo. - Update `references/components-index.md` with the new entry.

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