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OpenClaw Memory

Session-first memory curator for OpenClaw. Keeps RAM clean, recall precise, and durable knowledge safe.

Introduction

# OpenClaw Memory Curator

A **session-first memory system** for OpenClaw.

It exists for one reason: **important knowledge must survive session compaction without bloating the context window.**

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## TL;DR (for humans)

- Session memory = temporary (RAM) - Disk = source of truth - **Decisions & preferences → `MEMORY.md`** - **Daily work → `memory/YYYY-MM-DD.md`** - This skill saves durable knowledge **before compaction** - Retrieval always happens via `memory_search` → `memory_get`

If something matters later, **write it to disk**.

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> ⚠️ **CRITICAL REQUIREMENT** > > Session memory indexing must be enabled.

## Enable Session Memory

**CLI** ```bash clawdbot config set agents.defaults.memorySearch.experimental.sessionMemory true ```

**JSON** ```json { "agents": { "defaults": { "memorySearch": { "experimental": { "sessionMemory": true }, "sources": ["memory", "sessions"] } } } } ```

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## Mental Model (read this once)

OpenClaw memory has **three layers**. Confusion usually comes from mixing them up.

### 1. Session Memory (RAM) - Lives in the current conversation - Automatically compacted - Indexed for retrieval - **Never reliable long-term**

👉 Treat as short-term thinking space.

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### 2. Daily Logs (`memory/YYYY-MM-DD.md`) - Append-only - What happened today - Commands, edits, short-lived issues

👉 Treat as a work log, not a knowledge base.

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### 3. Long-Term Memory (`MEMORY.md`) - Curated - Small - High-signal only - Indexed and retrievable

👉 Treat as facts the agent must not forget.

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## When to Write Memory (simple rules)

### Write to `MEMORY.md` if it would still be true next week. Examples: - Decisions - Preferences - Invariants - Policies

### Write to daily logs if it helps understand today. Examples: - Refactors - Experiments - Temporary blockers

If unsure: **write to daily log first**, promote later.

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## Pre-Compaction Flush (why this exists)

Before OpenClaw compacts the session, it triggers a **silent reminder**.

This skill uses that moment as a **Save Game checkpoint**.

### What happens: 1. Durable knowledge is extracted 2. Daily notes are written to today’s log 3. Durable items are promoted to `MEMORY.md` 4. Agent replies `NO_REPLY` (user never sees this)

This prevents knowledge loss without interrupting you.

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## Durable Memory Format (`MEMORY.md`)

Use IDs and tags so search works reliably.

```markdown ## DEC-2026-02-04-01 type: decision area: memory

Decision: Session memory is retrieval-only. Disk is the source of truth.

Reason: Session compaction is lossy. Disk memory is stable. ```

### ID prefixes - `DEC` – Decisions - `PREF` – Preferences - `FACT` – Durable facts - `POLICY` – Rules / invariants

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## Retrieval Strategy (how agents should recall)

1. Use `memory_search` (max ~6 results) 2. Pick the best 1–2 hits 3. Use `memory_get` with line ranges 4. Inject the minimum text required

This keeps context small and precise.

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## Agent Playbook (rules for agents)

- Prefer disk over RAM - Prefer `MEMORY.md` over daily logs for facts - Use search before asking the user again - Never copy raw chat into memory - Write memory explicitly, do not assume it sticks

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## Anti-Patterns (do not do these)

- ❌ Copy chat transcripts into memory - ❌ Store secrets or credentials - ❌ Treat daily logs as long-term memory - ❌ Overwrite memory files instead of appending - ❌ Store speculation as fact

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## Privacy Rules

- Never store secrets (API keys, tokens, passwords) - Ignore anything inside `<private>...</private>` - If sensitive info exists: store only **that it exists**, not the value

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## Retention & Cleanup

Default: **no deletion**

- Disk is cheap - Recall quality is expensive

Optional: - Move old daily logs to `memory/archive/YYYY-MM/` - Only prune after durable knowledge is verified

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## Usage (human-friendly)

Examples that work well: - “Store this as a durable decision.” - “This is a preference, remember it.” - “Write this to today’s log.”

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## Design Philosophy

- Disk is truth - RAM is convenience - Retrieval beats retention - Fewer tokens > more tokens - Memory should earn its place

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