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Image To Relief Stl

Turn a source image (or multi-color mask image) into a 3D-printable bas-relief STL by mapping colors (or grayscale) to heights. Use when you have an image from

Introduction

# image-to-relief-stl

Generate a **watertight, printable STL** from an input image by mapping colors (or grayscale) to heights.

This is an orchestrator-friendly workflow: - Use **nano-banana-pro** (or any image model) to generate a **flat-color** image. - Run this skill to convert it into a **bas-relief** model.

## Practical constraints (to make it work well)

Ask the image model for: - **exactly N solid colors** (no gradients) - **no shadows / no antialiasing** - bold shapes with clear edges

That makes segmentation reliable.

## Quick start (given an image)

```bash bash scripts/image_to_relief.sh input.png --out out.stl \ --mode palette \ --palette '#000000=3.0,#ffffff=0.0' \ --base 1.5 \ --pixel 0.4 ```

### Grayscale mode

```bash bash scripts/image_to_relief.sh input.png --out out.stl \ --mode grayscale \ --min-height 0.0 \ --max-height 3.0 \ --base 1.5 \ --pixel 0.4 ```

## Outputs

- `out.stl` (ASCII STL) - optional `out-preview.svg` (vector preview via potrace; best-effort)

## Notes

- This v0 uses a **raster heightfield** meshing approach (robust, no heavy CAD deps). - The `--pixel` parameter controls resolution (smaller = higher detail, bigger STL).

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